To reproduce the success of text-to-image (T2I) generation, recent works in text-to-video (T2V) generation employ large-scale text-video dataset for fine-tuning. However, such paradigm is computationally expensive. Humans have the amazing ability to learn new visual concepts from just one single exemplar. We hereby study a new T2V generation problem$\unicode{x2014}$One-Shot Video Generation, where only a single text-video pair is presented for training an open-domain T2V generator. Intuitively, we propose to adapt the T2I diffusion model pretrained on massive image data for T2V generation. We make two key observations: 1) T2I models are able to generate images that align well with the verb terms; 2) extending T2I models to generate multiple images concurrently exhibits surprisingly good content consistency. To further learn continuous motion, we propose Tune-A-Video with a tailored Sparse-Causal Attention, which generates videos from text prompts via an efficient one-shot tuning of pretrained T2I diffusion models. Tune-A-Video is capable of producing temporally-coherent videos over various applications such as change of subject or background, attribute editing, style transfer, demonstrating the versatility and effectiveness of our method.
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Vector-Quantized (VQ-based) generative models usually consist of two basic components, i.e., VQ tokenizers and generative transformers. Prior research focuses on improving the reconstruction fidelity of VQ tokenizers but rarely examines how the improvement in reconstruction affects the generation ability of generative transformers. In this paper, we surprisingly find that improving the reconstruction fidelity of VQ tokenizers does not necessarily improve the generation. Instead, learning to compress semantic features within VQ tokenizers significantly improves generative transformers' ability to capture textures and structures. We thus highlight two competing objectives of VQ tokenizers for image synthesis: semantic compression and details preservation. Different from previous work that only pursues better details preservation, we propose Semantic-Quantized GAN (SeQ-GAN) with two learning phases to balance the two objectives. In the first phase, we propose a semantic-enhanced perceptual loss for better semantic compression. In the second phase, we fix the encoder and codebook, but enhance and finetune the decoder to achieve better details preservation. The proposed SeQ-GAN greatly improves VQ-based generative models and surpasses the GAN and Diffusion Models on both unconditional and conditional image generation. Our SeQ-GAN (364M) achieves Frechet Inception Distance (FID) of 6.25 and Inception Score (IS) of 140.9 on 256x256 ImageNet generation, a remarkable improvement over VIT-VQGAN (714M), which obtains 11.2 FID and 97.2 IS.
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准确的移动对象细分是自动驾驶的重要任务。它可以为许多下游任务提供有效的信息,例如避免碰撞,路径计划和静态地图构建。如何有效利用时空信息是3D激光雷达移动对象分割(LIDAR-MOS)的关键问题。在这项工作中,我们提出了一个新型的深神经网络,利用了时空信息和不同的LiDAR扫描表示方式,以提高LIDAR-MOS性能。具体而言,我们首先使用基于图像图像的双分支结构来分别处理可以从顺序的LiDAR扫描获得的空间和时间信息,然后使用运动引导的注意模块组合它们。我们还通过3D稀疏卷积使用点完善模块来融合LIDAR范围图像和点云表示的信息,并减少对象边界上的伪像。我们验证了我们提出的方法对Semantickitti的LiDAR-MOS基准的有效性。我们的方法在LiDar-Mos IOU方面大大优于最先进的方法。从设计的粗到精细体系结构中受益,我们的方法以传感器框架速率在线运行。我们方法的实现可作为开源可用:https://github.com/haomo-ai/motionseg3d。
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尽管最近的生成面部先验和几何事物最近证明了盲面修复的高质量结果,但忠实于投入的细粒度细节仍然是一个具有挑战性的问题。由基于经典词典的方法和最近的矢量量化(VQ)技术激励,我们提出了一种基于VQ的面部恢复方法-VQFR。 VQFR利用从高质量面孔中提取的高质量低级特征银行,因此可以帮助恢复现实的面部细节。但是,通过忠实的细节和身份保存,VQ代码簿的简单应用无法取得良好的结果。因此,我们进一步介绍了两个特殊的网络设计。 1)。我们首先研究了VQ代码簿中的压缩补丁大小,并发现使用适当的压缩补丁大小设计的VQ代码簿对于平衡质量和忠诚度至关重要。 2)。为了进一步融合来自输入的低级功能,而不是“污染” VQ代码簿中生成的现实细节,我们提出了一个由纹理解码器和主要解码器组成的并行解码器。然后,这两个解码器与具有变形卷积的纹理翘曲模块进行交互。拟议的VQFR配备了VQ Codebook作为面部细节词典和平行解码器设计,可以在很大程度上提高面部细节的恢复质量,同时保持对先前方法的保真度。
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Large training data and expensive model tweaking are standard features of deep learning for images. As a result, data owners often utilize cloud resources to develop large-scale complex models, which raises privacy concerns. Existing solutions are either too expensive to be practical or do not sufficiently protect the confidentiality of data and models. In this paper, we study and compare novel \emph{image disguising} mechanisms, DisguisedNets and InstaHide, aiming to achieve a better trade-off among the level of protection for outsourced DNN model training, the expenses, and the utility of data. DisguisedNets are novel combinations of image blocktization, block-level random permutation, and two block-level secure transformations: random multidimensional projection (RMT) and AES pixel-level encryption (AES). InstaHide is an image mixup and random pixel flipping technique \cite{huang20}. We have analyzed and evaluated them under a multi-level threat model. RMT provides a better security guarantee than InstaHide, under the Level-1 adversarial knowledge with well-preserved model quality. In contrast, AES provides a security guarantee under the Level-2 adversarial knowledge, but it may affect model quality more. The unique features of image disguising also help us to protect models from model-targeted attacks. We have done an extensive experimental evaluation to understand how these methods work in different settings for different datasets.
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A storyboard is a roadmap for video creation which consists of shot-by-shot images to visualize key plots in a text synopsis. Creating video storyboards however remains challenging which not only requires association between high-level texts and images, but also demands for long-term reasoning to make transitions smooth across shots. In this paper, we propose a new task called Text synopsis to Video Storyboard (TeViS) which aims to retrieve an ordered sequence of images to visualize the text synopsis. We construct a MovieNet-TeViS benchmark based on the public MovieNet dataset. It contains 10K text synopses each paired with keyframes that are manually selected from corresponding movies by considering both relevance and cinematic coherence. We also present an encoder-decoder baseline for the task. The model uses a pretrained vision-and-language model to improve high-level text-image matching. To improve coherence in long-term shots, we further propose to pre-train the decoder on large-scale movie frames without text. Experimental results demonstrate that our proposed model significantly outperforms other models to create text-relevant and coherent storyboards. Nevertheless, there is still a large gap compared to human performance suggesting room for promising future work.
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Solving real-world optimal control problems are challenging tasks, as the system dynamics can be highly non-linear or including nonconvex objectives and constraints, while in some cases the dynamics are unknown, making it hard to numerically solve the optimal control actions. To deal with such modeling and computation challenges, in this paper, we integrate Neural Networks with the Pontryagin's Minimum Principle (PMP), and propose a computationally efficient framework NN-PMP. The resulting controller can be implemented for systems with unknown and complex dynamics. It can not only utilize the accurate surrogate models parameterized by neural networks, but also efficiently recover the optimality conditions along with the optimal action sequences via PMP conditions. A toy example on a nonlinear Martian Base operation along with a real-world lossy energy storage arbitrage example demonstrates our proposed NN-PMP is a general and versatile computation tool for finding optimal solutions. Compared with solutions provided by the numerical optimization solver with approximated linear dynamics, NN-PMP achieves more efficient system modeling and higher performance in terms of control objectives.
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The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
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A major goal of multimodal research is to improve machine understanding of images and text. Tasks include image captioning, text-to-image generation, and vision-language representation learning. So far, research has focused on the relationships between images and text. For example, captioning models attempt to understand the semantics of images which are then transformed into text. An important question is: which annotation reflects best a deep understanding of image content? Similarly, given a text, what is the best image that can present the semantics of the text? In this work, we argue that the best text or caption for a given image is the text which would generate the image which is the most similar to that image. Likewise, the best image for a given text is the image that results in the caption which is best aligned with the original text. To this end, we propose a unified framework that includes both a text-to-image generative model and an image-to-text generative model. Extensive experiments validate our approach.
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Model-based attacks can infer training data information from deep neural network models. These attacks heavily depend on the attacker's knowledge of the application domain, e.g., using it to determine the auxiliary data for model-inversion attacks. However, attackers may not know what the model is used for in practice. We propose a generative adversarial network (GAN) based method to explore likely or similar domains of a target model -- the model domain inference (MDI) attack. For a given target (classification) model, we assume that the attacker knows nothing but the input and output formats and can use the model to derive the prediction for any input in the desired form. Our basic idea is to use the target model to affect a GAN training process for a candidate domain's dataset that is easy to obtain. We find that the target model may distract the training procedure less if the domain is more similar to the target domain. We then measure the distraction level with the distance between GAN-generated datasets, which can be used to rank candidate domains for the target model. Our experiments show that the auxiliary dataset from an MDI top-ranked domain can effectively boost the result of model-inversion attacks.
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